Tuesday, 9 June 2015

Games in the library


Gamification is the use of game thinking and technology in a non-game context in order to engage users and solve problems.
The Explore for Thing 12 - Mobile devices have many recreational and lifestyle uses –Culinary inspiration, Interior design, Gardening and landscaping, and sporting events- have to agree Recipes (and cooking shows) are the big thing.
Children+food+gardening+app=winner
It is a bit of a balancing act between the educational and the purely time-wasters. Need an game app which enjoyably expands your mind. I kid myself that apps like 'Words with friends', 'Flow Free', 'Doodle Find', 'Whirly Words', and 'Mind Puzzle' all fit that bill (but not '4 Pictures 1 Word' at present, it is doing my head in) and are keeping the brain active.

It has already been shown that tablet devices can aid therapy patients.

So what is the best gamification of the Dewey Decimal Classification System?

I did find the "Shelved" app, it says - 'Are you a librarian at heart? Do you have what it takes to work in a library? This game is your test! The point of the game is simple: put the books in order--but any librarian will tell you that's not as simple as it sounds.'
I haven't spent my $1.29 to find out if I have the makings of a librarian.

Related apps included "Escape3D: Library" by Bored.com, "Know the lingo : the app to help you navigate your library" and a whole load of word game.