Gamification is the use of game thinking and technology in a non-game context in order to engage users and solve problems.
The Explore for Thing 12 - Mobile devices have many recreational and lifestyle uses –Culinary inspiration, Interior design, Gardening and landscaping, and sporting events- have to agree Recipes (and cooking shows) are the big thing.
Children+food+gardening+app=winner |
It has already been shown that tablet devices can aid therapy patients.
So what is the best gamification of the Dewey Decimal Classification System?
I did find the "Shelved" app, it says - 'Are you a librarian at heart? Do you have what it takes to work in a library? This game is your test! The point of the game is simple: put the books in order--but any librarian will tell you that's not as simple as it sounds.'
I haven't spent my $1.29 to find out if I have the makings of a librarian.
Related apps included "Escape3D: Library" by Bored.com, "Know the lingo : the app to help you navigate your library" and a whole load of word game.