Gamification is the use of game thinking and technology in a non-game context in order to engage users and solve problems.
The Explore - Mobile devices have many recreational and lifestyle uses –Culinary inspiration, Interior design, Gardening and landscaping, and sporting events- have to agree Recipes (and cooking shows) are the big thing.
It has already been shown that tablet devices can aid therapy patients.
So what is the best gamification of the Dewey Decimal Classification System?
I did find the "Shelved" app, it says - 'Are you a librarian at heart? Do you have what it takes to work in a library? This game is your test! The point of the game is simple: put the books in order--but any librarian will tell you that's not as simple as it sounds.'
I haven't spent my $1.29 to find out if I have the makings of a librarian.
Related apps included "Escape3D: Library" by Bored.com, "Know the lingo : the app to help you navigate your library" and a whole load of word game.